HoloFlect

Optics and Displays

How HoloFlect puts an image in front of the eye, from a reflective visor and its calibration to the display panels and driver boards behind it, plus our experiments printing and finishing lenses in clear resin.

A double-lobed mirrored visor lying next to a white printed display frame, both reflecting the room's lights, on a cutting mat.

Every HoloFlect build uses the same basic optical layout. The display sits above the eyes, facing down, and a curved, partly reflective visor in front of the face bounces its image back toward the wearer while letting the room show through. The Molecules design calls the whole assembly the Optical Bracket. It's a common mount and cabling path, so the display, the visor and the field of view can all change without redesigning the rest of the headset.

A hand holding the Pro v1 headset in a living room, with two small images of a globe glowing on the inside of the visor.

The visor

The visor is one curved shell with a lobe for each eye. Its shape came from hand-drawn profiles and was refined in CAD. A curved reflector bends the image, so we made calibration images, with a panel and a grid for each eye, to see how the curve distorted them, and a resolution chart to check what detail survived.

We tried a range of visor treatments. A mostly clear visor keeps eye contact, which matters when the wearer is working with other people. A heavily tinted visor makes the display much more vivid, at the cost of seeing the wearer's eyes. Mirrored coatings sit between the two. The visor attaches to its bracket magnetically, so one treatment can be swapped for another, and in the finished parts the magnets are sealed inside the visor components.

A dark tinted double-lobed visor with a white bracket fastened along its top edge.

Panels and resolution

The first builds used a 5.5-inch full HD (1080p) panel. Once the modular build was proven, we moved to a 5.5-inch 2560×1440 panel. Split between two eyes, that gives 1280×1440 per eye, about twice the per-eye resolution of the first-generation HoloLens and Magic Leap headsets. The cheapest configuration kept the 1080p panel.

Both panels are driven over HDMI through a small HDMI-to-MIPI driver board. Fitting the panel, the board and the ribbon cable between them into a small space took its own design pass. We measured each board, worked out where the cable had to fold, and printed a cradle and baseplate that hold the panel and board together as one module. That module is what the Optical Bracket carries, and swapping it is how a HoloFlect gets a new display.

A display driver board and ribbon cable on a white printed carrier plate.

Printed lenses

Alongside the visor, we ran a series of experiments printing small lenses in clear resin. Straight off the printer, the lenses are optically clear. They're rinsed in isopropyl alcohol to remove uncured resin, then post-cured under UV light. Curing leaves them slightly cloudy, but they can be polished back to clarity, and we also tried restoring the surface with thin clear coats. We printed lenses with flat mounting tabs and in ring-shaped mounts, and the finished lenses magnified printed text the way a ground lens would.

The same resin printer also produced clear visor shells, so a new curve could go from CAD to a part we could look through without leaving the shop.