Mobile AR Film Promo

A home-video promotion you steer by moving your phone.

Role
Creative direction, software architecture, engineering
Areas
XR, Apps
An AR racing simulator on a desk: a red race car on a white motion platform in front of a curved screen showing a tree-lined track, with speed and turn indicators.

At Mirada I built a mobile AR experience to promote an animated feature's home-video release. Instead of tapping through content, you steer the experience by moving the phone: its pose in space is the controller.

A four-step flow: you move the phone, the app reads its relative position and orientation, that pose steers and accelerates the virtual car, and you race in the AR simulator.
No taps: the phone's relative position and orientation drive the car.

The app explored novel ways to control an AR game. In a virtual racing simulator, the relative position and orientation of the mobile device steer and accelerate the vehicle.

I handled creative direction, software architecture and engineering.

One of my immersive projects at Mirada.